DC 2 Social Rules

Welcome back to Camp Amicus for Day 4! Excitement is buzzing in the air for another full day at camp!

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The gates are open and we are off! Campers head towards the main field for our Camp Wide Game of cardio Pictionary. Campers are tasked with tagging a counsellor for a letter and are given a duty to fulfill. For example, the camper's duty was to show off their best dance moves or beat their counsellors in rock paper scissors to create a word related to camp! One of the winning groups today spelled out slime chewy!

Afterwards, campers head toward the Social Skill of the day, Social Rules! Campers begin with creating a secret rule for campers to join their group, one of the rules is to have a blue cone on their head. Helping create awareness of rules that come with joining groups!

Another activity campers did was Dress the Beast. In this activity, campers answer questions regarding the appropriate attire for a situation. Each counsellor had questions regarding the appropriate attire for different situations. One of the questions was what would you wear to a soccer game or what would you wear to a sleepover? Once they got the question correct, they got a piece of clothing to dress the beast!

Campers transition to their clubs for the day! Sports club played frisbee, Art club made melty beads and Science club made water filtration system.

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As time winds down Campers have rumbling and stirred appetites as they head inside for lunch. Bellies full and spirits refreshed, campers are back at it again with their first choice block of the day. Parachute games!

Campers transition towards their second block of the day! Bead animals and 4 square in the air were today’s second block choices!

We end off our day with steps in the right direction, we are off to Telus Spark Center tomorrow be sure to bring your camp shirt!

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DC 2 Language & Interpretation